Engagement and Impact: Design Thinking and the Arts

Posted on 25/03/2020 in Uncategorized



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Engagement and Impact: Design Thinking and the Arts

That computer mouse that fits so nicely in your hand, the way your iPhone reacts to your creative way of spelling, the “so simple why didn’t I think of that?” processes you encounter every day — these are the result of design thinking, a sequential process embraced by innovative companies and entrepreneurs. Design thinking, or human-centered design, is an empowering way to solve problems and design products and solutions by starting with discovery, moving on to ideation and rapid prototyping, then testing, and finally execution.

How can this high-level, innovative style of problem solving work in a classroom or after-school program? Quite well, actually. The West Michigan Center for Arts + Technology (WMCAT) engages urban high school students in a best-practice after-school program that is grounded in design thinking. I’ll share our journey so that you can find ways to enhance your own learning environment through design thinking.

6 Steps to a Student-Created Mobile App
WMCAT teen students are working in teams to explore and tackle a pressing community issue using arts and technology as a basis for inquiry, critical thinking and practical application. Each team has 12 students, is guided by a professional teaching artist, and meets two days a week for the entire school year. Here’s the story of how one of these teams is using the design thinking process.

Our Interactive design team went all out with new technology to address how teens can better engage with their city’s downtown core. They partnered with Downtown Grand Rapids Inc. (DGRI) and local software development firm Mutually Human to create a mobile app.

Step 1: Discover
Our teens toured downtown Grand Rapids with staff from DGRI, visited the offices of Mutually Human, interviewed teens about their perceptions of downtown, and researched other apps on the market.

Step 2: Ideate
Through intense brainstorming, the teens began to coalesce around two themes: zombies and spies!

Step 3: Experiment
The teens began prototyping by creating storyboards for their app. The basic premise was that users would follow a sequential adventure through which visiting key locations downtown would advance the action. Their storyboard was presented to DGRI.

Step 4: Create
All details of the app were developed, including color schemes, transitions, flow of screens, graphics and writing.

Step 5: Refine
The final storyboard and prototype will be presented to DGRI http://domyhomework.pro/ and at a public art exhibit to gain feedback. Feedback is used to refine the project and fine-tune details.

Step 6: Share
This summer, Mutually Human staff will help complete the back-end work on the app so that it can be available on mobile device platforms.

Why design thinking? WMCAT wanted to increase retention and high school graduation rates for our students. We learned through research and evaluation that we could have a greater impact by increasing engagement with a smaller group of students, rather than increasing the number of students coming through our doors. We also wanted to empower students to raise their voices and effect social change. After all, WMCAT is their space to find their voice and change the world in which they live.

Human-Centered Design
Design thinking and project-based learning surfaced as an essential model in innovative school redesign that improves students’ attitudes toward learning. One of the stars in project-based learning was High Tech High (HTH) in San Diego. The WMCAT Teen Arts team traveled to HTH to complete a residency with their staff on the merits, metrics and ins-and-outs of project-based learning. Back in Grand Rapids, we also selected a team to complete a course in Human-Centered Design for Social Innovation from IDEO and Acumen. And then, last summer I was lucky enough to study at the famed d.school at Stanford, where I began to learn just how we could transform our program for teens.

After piloting design thinking as our pedagogy this past school year, we have learned a few things:

The best projects are student-driven and student-led. The more we engaged our teens in choosing their issues, selecting their partners and driving the conversation, the stronger the projects were.
Give students plenty of opportunities to complete mini design challenges along the way. This helped us teach art and tech skills, kept ideas fresh and retained student interest.
Keep giving staff the opportunity to learn and practice design thinking. This spring, our entire team is completing a Mixtape course designed by the d.school at Stanford and refreshing our skills through the IDEO and Acumen course again.
There are great resources out there. To learn more about our design teams and our plans for fall 2014 visit our website. And in the comments section below, please share how you use design thinking in the classroom or in after-school programs.

Engagement and also Impact: Pattern Thinking along with the Arts

That sensitive mouse that fits thus nicely on your hand, the path your iphone 3gs reacts for a creative way of spelling, the actual “so simple why decided not to I think of this? ” systems you encounter every day — these are completing design considering, a sequenced process soaked up by impressive companies together with entrepreneurs. Structure thinking, or even human-centered layout, is an strengthening way to work out problems and also design components by beginning with discovery, moving forward to to ideation and rapid prototyping, and then testing, retrieve balls execution.

So why is this high-level, innovative variety of problem solving perform in a college class or after-school program? Quite nicely, actually. The very West Mich Center with regard to Arts + Technology (WMCAT) engages urban high school students in the best-practice after-school program that could be grounded throughout design imagining. I’ll share our outing so that you can obtain ways to enhance your own knowing environment via design thinking.

6 Actions to a Student-Created Mobile Iphone app
WMCAT teen pupils are working for teams to learn and undertake the repair of a lifting community concern using patte and technological know-how as a point of view for ask, critical contemplating and request. Each staff has twelve students, is definitely guided by a professional teaching artist, and complies with two days every week for the entire class year. And here is the story of how one of these groups is using the design thinking course of action.

Our Interesting design staff went too far with new technology to address the way in which teens may better engage their city’s downtown central. They joined with In the downtown area Grand Rapids Inc. (DGRI) and local application development solid Mutually People to create a cell phone app.

Step: Discover
Our teens toured down-town Grand Rapids with office staff from DGRI, visited the very offices regarding Mutually Man, interviewed young adults about their perceptions of in the downtown area, and looked into other blog on the market.

Step two: Ideate
Through strong brainstorming, typically the teens began to coalesce all-around two styles: zombies as well as spies!

Step three: Experiment
The teenagers began prototyping by designing storyboards thus to their app. The principle premise seemed to be that users would comply with sequential quest through which eating out in key web sites downtown will advance the main action. Their valuable storyboard was initially presented towards DGRI.

Step: Create
All details of the iphone app were engineered, including color schemes, transitions, flow of displays, graphics and even writing.

Step five: Refine
The final storyboard and nouveau modele will be introduced to DGRI and at some sort of public fine art exhibit to get feedback. Feedback is used towards refine the particular project together with fine-tune points.

Step 6: Show
In this summer, Mutually Our staff will assist complete the back-end focus on the software package so that it is usually available on mobile device types.

Why structure thinking? WMCAT wanted to raise retention plus high school college graduation rates for our students. We all learned via research and also evaluation which we could have the impact by way of increasing proposal with a little group of young people, rather than escalating the number of young people coming as a result of our opportunities. We likewise wanted to encourage students to increase their noises and impact social modify. After all, WMCAT is most of their space to get their style and alter the world whereby they exist.

Human-Centered Layout
Pattern thinking and even project-based knowing surfaced as an essential unit in inventive school redecorate that increases students’ behaviour toward discovering. One of the famous actors in project-based learning had been High Tech Large (HTH) throughout San Diego. The very WMCAT Teen Arts team traveled to HTH to complete the residency with their staff to the merits, metrics and ins-and-outs of project-based learning. To incorporate financing Grand Rapids, we at the same time selected a good team to perform a course inside Human-Centered The style of Social Uniqueness from IDEO and Perspicuousness. And then, latter summer I became lucky enough to study at the famed d. institution at Stanford, where My partner and i began to understand just how we could transform all of our program regarding teens.

Once piloting style and design thinking while our pedagogy this past the school year, we have learned one or two things:

The ideal projects usually are student-driven together with student-led. The larger we engaged our teenagers in looking for their challenges, selecting all their partners together with driving the exact conversation, the actual stronger the exact projects have been.
Present students quite a lot of opportunities to full mini layout challenges on the way. This served us train art in addition to tech skills, kept tips fresh in addition to retained learner interest.
Keep presenting staff a chance to learn and practice model thinking. This unique spring, the entire party is performing a Mixtape course designed by the debbie. school in Stanford plus refreshing our own skills over the IDEO in addition to Acumen path again.
There are great resources in existence. To learn more about some of our design coaches and teams and the plans regarding fall 2014 visit our website. And in the comments section underneath, please reveal how you employ design considering in the classroom and also in after-school programs.



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